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Accessibility Statement

Last updated: April 22, 2026

Our commitment

Driftmoth Games aims to conform with WCAG 2.1 Level AA accessibility standards across our website, even though as a micro-enterprise we are not legally required to do so under the Norwegian Likestillings- og diskrimineringsloven §17 or the EU Accessibility Act. Good accessibility is good engineering, and the web already paid for most of it.

What we’ve done

  • Colour-contrast ratios exceed 7:1 (WCAG AAA) across body text, muted text, and accent text.
  • Every page has a skip-to-content link as the first focusable element.
  • Single <h1> per page; no skipped heading levels.
  • All images have descriptive alt text.
  • All interactive elements (buttons, pills, nav, FAQ toggles) meet the WCAG 2.5.5 minimum 44×44 px touch-target size.
  • Keyboard navigation works throughout (Tab, Shift-Tab, Enter, Escape).
  • The site functions without JavaScript for most features. Game iframes are click-to-load to avoid unnecessary asset fetches.
  • FAQ accordions use the native <details> / <summary> elements rather than ARIA-scripted widgets.
  • Language declared as English (lang="en") on every page.
  • Self-hosted fonts (Orbitron) with font-display: swap ensure reliable text rendering with no external font dependency.
  • No animations that could trigger photosensitive seizures; no auto-playing video; no disruptive motion.

Known limitations

  • Game canvases are not screen-reader accessible. This is a fundamental limitation of interactive 2D games rendered to HTML <canvas> elements. We partially mitigate by providing text descriptions of each game’s mechanics, controls, and tips outside the canvas — readable with a screen reader before deciding whether to engage.
  • Some games use audio cues. In particular, the Echo memory games play a tone when each pad lights up. The visual colours also convey the information, but users with hearing impairments may find these games less engaging than the sighted / hearing experience.
  • Some games require a keyboard. Games that require a physical keyboard (for example, GRIDLOCK — Neon Trails) display a notice when opened on a mobile device and suggest switching to a desktop.

Feedback

If you encounter an accessibility barrier on our site, please email us at info@driftmothgames.com with details of the page and the issue. We aim to respond within 48 hours and will either fix the issue or explain why the limitation stands.

Standards

This site targets conformance with WCAG 2.1 Level AA. Where we meet higher standards (Level AAA) we note that in the list above. This statement will be revised if our compliance posture materially changes.

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